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My favorites go above and beyond with apparent hacks to the original source code, and Digital Eclipse earns its keep with these features. In addition to the aforementioned fixes to flickering, many of these options enable unsurprising conveniences like invincibility, number of lives, and level select options. The series' third and final Game Boy game.Įvery TMNT:CC game has quite a few toggles that can be activated before starting each session, and these are laid out in convenient menus that feel more elegant than old Game Genie or Action Replay interfaces. What's more, the collection's stewards at Digital Eclipse do an admirable job ensuring that the games play well on modern hardware. We champion compilations like these, which give classic-gaming fans a legitimate path toward buying and enjoying old favorites. There's no universe where retro fanatics can gather physical copies of these 13 games (which would include two arcade motherboards) for just $40, let alone their region-specific variants. Games with an asterisk include online support in the launch version of this compilation. Teenage Mutant Ninja Turtles III: Radical Rescue (Game Boy), 1993.Teenage Mutant Ninja Turtles II: Back From The Sewers (Game Boy), 1991.Teenage Mutant Ninja Turtles: Fall of The Foot Clan (Game Boy), 1990.Teenage Mutant Ninja Turtles: Tournament Fighters (Sega Genesis), 1993.Teenage Mutant Ninja Turtles: The Hyperstone Heist* (Sega Genesis), 1992. ![]() Teenage Mutant Ninja Turtles: Tournament Fighters* (SNES), 1993. ![]()
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